Something strange happens when you look into a crystal ball.
For some, it becomes easier to imagine roadblocks that don’t actually exist or that are not really insurmountable. Maybe it’s a way to create more hype by painting a dire picture or to build up a taller mountain to scale as a way to raise even more investment money. Who knows? It’s a problem I’ve seen many times in tech, where the naysayers get most of the attention.
BreezoMeter has collected pollution data and created a way to build real-time air pollution maps for big cities.
The San Francisco company is launching an interactive map of air pollution based on data from real-time traffic information and other data sources, said Ziv Lautman, cofounder and chief marketing officer of BreezoMeter. You can use it to plot the safest path to work on your daily commute.
Demisto, which helps automate Security Operations Centers (SOC), announced today that is has raised $20 million in new funding.
The Cupertino, Calif.-based startup has developed DBot, a chatbot that automates a security analyst’s simple tasks and facilitates collaborations across different teams in real time for better management and response to attack
When it came to public offerings by tech companies, 2016 emerged like a corpse and only exhibited the faintest of heartbeats by the end.
Still, it’s worth re-writing the line that we have all written for the last two years: Next year could be much better! And this time, that could actually turn out to be true.
Business-to-business apps tend not to get the plaudits that consumer products and services do, which is a shame. There is innovation happening in the B2B space that can have far-reaching implications.
Take MyiTalent, which launches today from iTalent Corporation — a digital transformation services company founded in 2005 that provides tools, resources, and consultants.
U.S. consumers still resist the notion of self-driving cars, according to a University of Michigan study released on Monday, the latest sign that investors and automakers may be rushing into a business where demand is limited at best.
General Motors’ recent acquisition of Silicon Valley startup Cruise Automation for a reported $1 billion has accelerated a stampede by other automakers, suppliers and venture capital firms looking to invest in or acquire new companies developing self-driving technology.
It’s easier than ever to make a mobile game. Unfortunately, it’s also easier than ever for a mobile game to fail. But developers and publishers can maximize their chances by following a handful of important rules.
More than 1.8 billion people are playing mobile games around the world, but that doesn’t mean any game you put out will find an audience, gaming consultant Teut Weidemann explained in a presentation at the Casual Connect conference in Singapore. That’s because nearly a billion of those people are learning to play video games for the very first time, and that means they are easily turned off by certain looks, mechanics, and control schemes.
Google’s bench of veteran executives and engineers is deep and packed with familiar faces, and it’s no accident.
The Internet company’s obsession with prized engineers and product gurus, and its competitive instinct to keep them away from rivals, means that certain executives can essentially rotate out of an active role for months or even years at a time, often getting paid to wait until the organization needs them again.
The future of Silicon Valley’s technological prowess may well lie in the war-scarred mountains and salt flats of Western Afghanistan.
United States Geological Survey teams discovered one of the world’s largest untapped reserves of lithium there six years ago. The USGS was scouting the volatile country at the behest of the U.S. Department of Defense’s Task Force for Business and Stability Operations. Lithium is a soft metal used to make the lithium-ion and lithium-polymer batteries essential for powering desktop computers, laptops, smartphones, and tablets. And increasingly, electric cars like Tesla’s.